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Interior Night a new narrative-first studio started by Former Quantic Dream devs

A number of former Quantic Dream and Sony developers are starting a new studio under Heavy Rain and Beyond: Two Souls lead game designer, Caroline Marchal.

According to Marchal:

“Video games engage their audience in a different and sometimes super personal way,”. “This presents opportunities to address complex topics like real-world issues differently. In the right context, this can be truly empowering and insightful for the audience.”

Serving as creative director for Interior Night, interior night will have similar aims to Quantic Dream. The team is looking to deliver “innovative and accessible narrative games.” The idea is to bring in television fans who might otherwise not be invested in interactive stories, in part by appealing to them through the gaming devices others in a household might have similar to Playlink used by Sony and Party Play that Telltale used in their latest games.

“Most households have a PC, some have a console, but not everyone in the house is a gamer or uses these devices to play,” says Marchal. “Many people use their console to watch Netflix or Amazon on their TV. That said, mobile devices are also interesting and we do have plans for them in the future, but we primarily focus on the big screens.”

While the developers have plenty of experience in AAA development, the studio will be focused on smaller projects with shorter development cycles. Interior Night will be located in White City, London.

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